Glaucus Atlanticus Model

A model I created for a client of the nudibranch (sea slug) Glaucsu Atlanticus. They look pretty crazy and apparently have a pretty painful sting. The model was sculpted and painted from reference imagery in ZBrush. I baked textures for the nudibranch in Marmoset toolbag. The rocks are Quixel Megascans, the gravel texture was created from quixel surfaces using Bridge. Rendered in Maya using Redshift. The water is just a Redshift water preset with a noise texture in the bump to create light ripples. Lighting is an HDRI of a beach and a single area light.

Nudibranch model rendered in Redshift for Maya

Nudibranch model rendered in Redshift for Maya

Nudibranch model rendered in Redshift for Maya

Nudibranch model rendered in Redshift for Maya

Nudibranch model rendered in Redshift for Maya

Nudibranch model rendered in Redshift for Maya

Nudibranch model rendered in Redshift for Maya

Nudibranch model rendered in Redshift for Maya

Nudibranch model rendered in Redshift for Maya

Nudibranch model rendered in Redshift for Maya

Nudibranch model rendered in Redshift for Maya

Nudibranch model rendered in Redshift for Maya

screengrab of scene set up in Maya. Using a simple curve deformer to create pose

screengrab of scene set up in Maya. Using a simple curve deformer to create pose

screengrab of scene set up in Maya. Using a simple curve deformer to create pose

screengrab of scene set up in Maya. Using a simple curve deformer to create pose

screengrab of scene set up in Maya. Using a simple curve deformer to create pose

screengrab of scene set up in Maya. Using a simple curve deformer to create pose

Nudibranch polypainted in ZBrush

Nudibranch polypainted in ZBrush

Nudibranch polypainted in ZBrush

Nudibranch polypainted in ZBrush

Nudibranch in ZBrush

Nudibranch in ZBrush

topology and uv shells in ZBrush

topology and uv shells in ZBrush