Tutorials By Eric Keller(AKA Robotball, AKA Bloopatone)
On highend3d.com:
| Particle Painter |
This demontsrates a workflow for growing particles across a surface. The tutorial takes you through applying simple expressions so that the radius of each particle scales up based on a custom keyable attribute. The second section takes you through writing a short MEL scipt that automates the process.Level: Intermediate |
| Working with Macromolecular Data in Maya: DNA
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This Tutorial guides you through the basics of importing molecular crystalography data into Maya. this was originally published in Highend 3D magazine but is now freely available on www.highend3d.com. It was my first tutorial, and perhaps still the best. if you're just starting out with creating science animations in Maya, this is a good place to start. Level: Intermediate |
| Using Expressions in Maya 7: goalWeightPP and goalWorldPositionPP |
This tutorial looks at some ways to use the goalWeightPP and goalWorldPositionPP attributes, introduced in Maya7, to create a "freeze field" which stops particles within the range of a locator. Level: Intermediate |
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